clash_bowley
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- clash_bowley
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Comments
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I am a very fast reader, and read with complete focus - If they are any good, generally sinking deep into the book and letting my imagination create that world, which I experience directly. I do not enjoy listening to books; first because the reader…
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(Quote) That's the kind of thing it kept doing to me, utterly throwing me off my game.
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For some reason I couldn't grasp this book. It writhed and fought me tooth and nail, like Merlin fighting Mad Madam Mim. I got about 10% of the way through and gave up. Hopefully I can go back to it later and try again. It took me three tries befor…
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I have read Make Room! Make Room!, which was good, but the other sounds interesting and will be totally new to me.
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(Quote) The first time I read it I was all "Puppets? Hilarious! But I didn't see that coming." The second time I read it I was like "Huh! I didn't notice this subtle inference the first time I read it... not this hint here... nor this…
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Good luck with it! It sounds fascinating, so keep us informed!
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It's StarCluster 4 - Wavefront Empire, which has a very different social structure, which is why I thought of EPT. People cannot bring standard current social values into the game, which forces them to change their ways of thinking. As you can imagi…
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Actually the Resource Number is the only bit not part of the game I mentioned. I came up with the resource number for you. That game has more detailed resources, but the resource number abstracts all that, so it's easier to track.
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(Quote) You are very welcome!
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Here is an idea: All people of the city have three organizations to which they belong. CLAN - A group of closely related families and retainers; GUILD - people one works with, who do the same job or related jobs; and CLUB - A social organization bui…
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(Quote) That was what I had remembered. Thank you, Richard!
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I could mention one, but it's one of mine, and I won't, so perhaps Empire of the Petal Throne?
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Waiting no longer. It IS the first... :D
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I just finished reading it for the - tenth? - time.
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I could see playing a number of evolving iterations of a story with the players deciding what changed in between, and deciding when we got to the real story, That could work well, if everyone were on board with the premise.
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I think the second eversion above is more like what Reynolds described, with areas of smooth and spiky skin interspersed. I got what he was doing - turning the story inside out in a series of inversions - like the alien ship had everted. I found it …
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Well I, for one, enjoyed our cast of characters. As iterations went on, approaching reality, they became more and more complex, which was fun.
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I felt it was no problem. Silas was the procrastinator supreme - pushed it to the last second, but pulled it all together in time, like pulling an all nighter to finish a project you've been supposed to be working on for weeks. We've all been there …
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I figured out where the ship was, and who Silas was by the second iteration - the Patagonia one. It didn't harm the narrative for me. I was pulling for ol' Silas.
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It worked well for me. Groundhog Day is like the grandfather of this style. I found it very entertaining and interesting.
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I am fine with either. I believe I have read something by A. A. Attanasio - the name is familiar anyway, but a look at Radix tells me it wasn't that. I have not read anything by Chandrasekera.
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I have finished!
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(Quote) Hehehehehe!
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(Quote) Note to self: "Remember to update list next weekend." (Skip to weekend) "Aha! I should remember to do this next weekend..." (Rinse...Repeat)
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(Quote) Apres moi, le deluge... B)
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Like many of my campaigns it would center on sapient slavery, so no different than what I do.
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Looks like now to me.
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The only true hard SF is one minute into the future. Knowing many hackers as I do, the only thing different was the speed with which they did things. The end result is the same. They were also taking over systems that barely had any security at all,…
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I don't see it as either enjoyable or off-putting. It was a fact of existence, and needed to be dealt with. I do believe that all violence is coercion, and that use of coercion negates the impropriety of coercion being used against one, using coerci…
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I did not link the Murderbot's behavior with autism, although I think you are right. I certainly noticed the asexual/aromantic aspects - they were very up front. Yes they affected the story, but not for the worse. Most of the humans depicted in the…

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