Looking for ‘Situation’ ideas
For my current campaign, since I seem to be perennially short of time to just sit and brainstorm these days, I wonder if you can help.
Here’s the situation: The PCs are heading upriver in a magic god-boat full of soldiers they rescued from captivity. The lands around are war torn. Before they get too far there will be a lot of other river traffic, mainly related to military supplies - food, clothing, weapons, siege equipment, all heading upriver. Ahead of them is a small city on the left bank, and a little further past that a Fort, garrisoned by the people they consider the enemy. The Fort is a transshipment point from river to caravan. To the west, raiding bands, enemies of the garrison. To the east farmlands hastily being harvested with grain heading to the Fort. Here there is a general that the PCs would like to recruit to their own cause (basically one of rebellion)
Before they find the general, I’d like to have a situation at either the town or the Fort. They are under the same king, but theres no specific relation between them.
Comments
I'm very keen on the Stituation Generators from Levi Kornelsen : https://levikornelsen.itch.io/ . It sounds like Long Knives (intrigue) or Broken Places (villainous takeover) could be used for the town, with factions scheming or the town under the control of some villain. Transgression (social movement) or Broken Places might fit the fort, if the general holds different opinions from the bulk of their soldiers.
The situation generators are basically worksheets, inviting you to describe various people and groups on a template. They're good, solid ways of getting to interesting situations to game in.
Now ad 'situation generator' would be great idea, and thanks for recommending I take a look at Levis. It's not quite what I need, though, because it's not really a situation generator so much as a situation organizer - I mean, I still need to generate all the people and relationships, which is the part I'm finding myself short of time for. Organization isn't something I really need help for.
I've looked at The Big List of RPG Plots and a similar Big List of Literary Plots, but these tend to concern themselves with big pictures like "The party goes on a quest for a magical cure". That's also not the kind of help I need here. What I need is more along the lines of generating who the people might be and their needs/relationships.
Looking around further, I found this 'plot generator' page: https://www.plot-generator.org.uk/
I tried the plot-twists generator and it turned out some very amusing results ("The mayor is really a brain in a jar") but not useful ones. Then I tried the 'Writers Block' but it gave me a list of exercises to unblock myself - not so useful in a hurry. I tried the 'Story Ideas' which just gives story ideas without input, so way to non-specific. Then I turned to the 'Short Story' generator which has a lot a variable to input. The result is amusing and I'll post it below. But it did at least give me the idea for a plot hook, which is this:
As the players are passing the town, the mayor sends envoys, asking them to stop. He wants to speak to one of the PCs - a physician and priestess - because he thinks he has accidentally killed the commander of the garrison an has no idea what to do. Is the commander dead? How will the PCs advise him? Can the PCs turn this situation to their advantage, considering they see the commander as an enemy?
Sadly, I ran the generator twice and it just generates the same plot again with a twist - so its not really a plot generator, either - it takes an existing plot and plays with it.
It even generates auto-praise for the back cover blurb:
Found this big list of plot and story generator sites (which includes the one above): https://www.writerswrite.com/fiction/plot-generators/
Exploring now....
Lord! This looks like a madlibs on steroids!
Here it is. Not sure it will help. It's pretty much designed for Outremer.
The Rumor
The first thing to determine is the rumor - the news that reaches the ears of the association. This takes the form “(Rumor Table Result) (Place Table Result)”
Rumor Table
d20 Roll Rumor Table Result
1 Peasants have been disappearing in...
2 A strange thing occurred in....
3 Prodigies were sighted in...
4 A cruel monster is said to be stalking about in....
5 A certain Lord has changed his allegiance in....
6 There are no longer any rats to be seen in....
7 Sheep have been dying in....
8 There is drought in...
9 There is a rebellion forming in...
10 People are acting suspiciously in....
11 There is religious unrest in...
12 The people have been sullen and uncooperative in....
13 A Djinn ruler has asked for our aid in....
14 Wells are drying up in...
15 A mysterious new minstrel has been singing subtly
malicious songs. It is believed he lives in...
16 We have been asked for by the local government in...
17 The harvest has been blighted in...
18 Suspicious foreign gentlemen have appeared in....
19 Supernatural sources have told us to sent a team to....
20 The Stars point to trouble in...
Then there are two place tables which would not be appropriate outside Outremer, then
Behind the Rumor
The rumor may tell all that is needed, or it may need expansion. Roll on (or pick from) the following table to
see what is behind the rumor, if needed.
d20 Roll Behind the Rumor Table Result
1 A Monster
2 Devils/Demons
3 A Sorcerer
4-7 Another Association
8-10 A Foreign Country (Roll on Place Table 1)
11-13 Religious Zealots
14-16 Internal Traitors
17 A Group of Monsters
18 The Pope/Rome
19 A League of a Foreign Country and Internal Traitors
20 The Caliph of Baghdad
Reward
This is how much the Association stands to be rewarded
for success
d20 Roll Profit
1-5 Meager (1)
6-9 Poor (4)
10-15 2 Poor (8)
16-18 Scraping By (16)
19-20 Scraping By + 2 Poor (24)
You can bank it, buy more assets, hire more men, or
whatever you like.
Sweeteners
Sweeteners are the little things thrown in to sweeten the
price. In negotiation, these things may be requested or
offered. They may also be included in the original offer
before negotiations begin.
The GM should adjust the profit when negotiations are
done, with a best estimate of the worth of these
Sweeteners. In no case would a single sweetener be worth
more than a Meager in Profit, and usually less.
Transport Included
Bounties Paid for Certain Individuals/Monsters
A Local Base
Liaison with Local Government
Translators
Extra Point in Profit
A Knighthood for a Deserving Member
Services of Local Spy Ring
Portion (d%/2) Paid in Advance
Aha, yes. It's quite good and nicely evocative of the setting, but not quite what I need for my current purposes.
I spent some time tonight writing. I'm always amazed how the act of writing is so very lubricating when one needs ideas. I find that the more I write, the more ideas I have - and very few other activities seem to work that way for me. Showering, I suppose. I always have ideas in the shower, which is precisely when I can't write them down!