Daughter of Redwinter Q6: Gaming possibilities
What pieces of the story would you consider using in your own games? The social background? The cosmology including the trances and gates? What kind of game structure would you use if asked to GM something set in this world?

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Comments
Not the setting. The faux Scotland thing worked OK, but I hated the Lac clan names. That was actually the only thing that bothered me. I liked the magic, with it's trances and gates, and I liked the older Redwinter characters as well. But I really liked the emotional intensity of being a teenager. That was cool!
I guess that he wanted to avoid any suggestion that he was using actual Scottish clan names
Similarly - not the setting either. I'd rather it be real Scotland, or more fantastical. Changing M to L didn't really do for me. Listening on Audio as I was, without seeing the text, this change was barely perceptible anyway and might as well have been Mac.
The most interesting thing to me was the magic, and this idea of passing 'gates' to access more powerful magics. That's a pretty cool idea, and I can definitely see gaming roots in that, because each time a mystic wants to learn how to pass a new gate it could easily be a quest. Like Lyndon Hardy's Master of the Five Magics / Secret of the Sixth Magic novels.
Also embedded in this is the idea of 'levels' of power, which is also very much a gaming construct. This book had other kinds of levels, too, like the 'ranks' of retainers at Redwinter.
Agreed, 100% - I also was reminded of the Hardy series.