AI and Diplomacy
Hi all, I just came across this article
and thought that some might be interested. Basically, the Deepmind team have been considering how to move their AI system from two player games (chess, Go etc) at which remarkable success has been achieved, towards multiplayer games involving cooperation as well as competition. So Diplomacy has been chosen, largely because of the complexity of player interactions, the changing role of said interactions as gameplay continues, and the constant need to evaluate alliances with other players.
It's an area that in my own vision of the near future, I imagine to have been solved, so it's interesting to see the progress in current research.
I particularly enjoyed this comment towards the end "Teaching an [AI] agent to utilize other players as collaborative pawns to ensure victory does bring up a series of concerns..."