Arabella of Mars - Q7
Did this inspire any of you in regards to roleplaying? What bits did you think would work for you? Why? Was the setting of interest? The Automatons?
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Did this inspire any of you in regards to roleplaying? What bits did you think would work for you? Why? Was the setting of interest? The Automatons?
Comments
I could imagine playing this - probably in a similar way to how we did WW1 aerial combat back in the day, with aircraft (ships in this case) as little models on bamboo poles, and various types of manoeuvre permitted depending on ship type and crew skill. A bit like how we talked about dragon fighting while reading Temeraire maybe. I suppose all these analogies make me think more of aerial combat than naval, because of the latter's restriction to the surface of the sea. You'd need some rules for interplanetary currents and the like, and I suspect the most interesting battles would take place near a junction of such currents, or close to a planet. Just fighting in the middle of emptiness with no equivalent of rocks and shoals might not work so well?
A shining example of what not to do! It's a shame that Renegade Jennys and Boilerplate Jacks never got out of ashcan stage, as that was a refreshing take on steampunk. RJBJ was all about steampunk from the point of view of the people at the bottom of the heap, taking steps to carve out a living in the face of injustice (and also having some rollicking good adventures).
Was that a game or a book?
A game
Do we think we can dispense with the whole faux-napoleonic thing for a while now? We’ve had three this year (two with wooden air ships and one with dragons substituting for ships)?
> Do we think we can dispense with the whole faux-napoleonic thing for a while now? We’ve had three this year (two with wooden air ships and one with dragons substituting for ships)?
I'll second that.