7. Infinity: A Bridger's Story - Game linkage

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Did the story inspire you for gaming? What was interesting and usable? What would you change?

Comments

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    Yeah, maybe. I’d want diversified characters (not just brains or brawn) and a more plausible scenario like tge one I mentioned in another thread, but it could totally work for a filler or one-shot. I might use the HEX (Hollow Earth Expedition) rules, which you could probably use right out of the box.
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    At a guess you'd either want to allow your characters to take some stuff with them (maybe with restrictions about size or composition) or else make it easier to build stuff when you got there. Otherwise it's hard to see how you'd make a campaign out of individual separate excursions.
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    edited March 2023

    Things would get more interesting if there was a world with equivalent people and technology, and repeated visits there. There could be trade of ideas between the two (you have 36 hours to memorise these blueprints, so we can build McGuffins on Earth Prime!). What happens when they get the same Bridging technology? How much does SafeTrek interfere with the politics of that other world? Who gets to control the technology that comes back over the bridge? What happens when you find others with Bridging tech doing there own interference?

    Oh, and the 36 hour limit seems to be one chosen by the SafeTrek team. How do things change when you can stay longer?

    There's scope for some decent gaming on this basis. As you'd hope, as there are half-a-dozen books in this series.

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    I could so make this into a game. First, rule that the vast majority of worldlines get reabsorbed into each other - this accounts for the Berenstien Bears people - but those where the difference was fundamental enough remain split off. This prevents the scenario where you jump into world X to do mission Y ,but your double from world X jumps into your world to do the same. Then rule you can jump with what you can carry. If you jump back, anything not carried stays in the other worldline. Trading across worldlines becomes possible and profitable. It would be trivial to set this company up in StarCluster 4 as an Association. Maybe you are there to trade, maybe you are there to steal, maybe you are there to subvert, maybe you are there for humanitarian reasons. Lots of different scenarios open up. Hell, I could run this tomorrow.

    I'm currently running a BloodGames 4 scenario where the PCs are from another timeline where Magic works. They have come to our earth because in their world only one kingdom is free against a Morgoth level BBEG, and they want to transport - if possible - their kingdom and if not their people, to safety in ours. The SF scenario above would be far less complax.

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